playonthruput

A deathmatch arena with no game server. The chain simulates it.

Sixteen seats, one room, no server.

Every move you make goes into a Thruput transaction. The chain runs the game four seconds behind you, checks every shot against what you saw, and draws the kill cam itself.

Watching the arena. A throwaway key is made for you when you enter.

Your screen tic —
Chain confirmed tic — waiting for the first block